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Take-away
- The initial part of the backswing. The name derives from the fact that a properly
executed, ground-scraping, slow, backward sweep of the club with the clubhead
pressed firmly onto the ground will "take away" most impediments interfering
with the lie.
Take it deep
To shoot a very low score. (See also shooting the lights out)
Talk to it
Golfers are always issuing pleas or instructions to their ball. "Get
up!" "Get down!" "Sit." "Bite." It's fun, and
there's no rule against it, so go ahead and talk to it.
Tap in
A short, easy putt that anyone can make. (See also gimme)
Tap-in -
A putt short enough to miss one-handed.
Target Line
- An imaginary line from a player's lie to the target which the ball would follow
if an imaginary golfer hit it.
Tee - Small
wooden peg on which the ball is placed for a drive from the teeing ground. The
condition of the tee after the tee shot provides an indication of whether or not
the ball was hit correctly. If the tee flips backwards and lands in one piece
a few inches behind the place where it was inserted into the grass, the ball was
probably hit well. If, on the other hand, the tee breaks into three or more pieces,
is driven deeper than two inches into the ground, travels farther than the ball
or catches fire, it probably wasn't.
Tee Off -
To drive a ball off a tee. Players who have made their drives off a tee are said
to have teed off, but at this point it is almost always also correct to say that
they are teed off.
Teeing Ground
- A clearly defined rectangular area 2 club-lengths in depth from which players
hit shots 20 to 30 dub-lengths directly forward or 5 to 10 flub-lengths to either
side.
Temper -
1. Metal transformation into a heated state in which stiffness and strength are
imparted to steel club shafts. Z. Mental transformation into a heated state in
which bends and crimps are imparted to steel club shafts.
Tester A
putt that's long enough so that it's not a gimme but short enough so that
a decent player should hole it, so called because it tests a golfer's skill.
Texas wedge
When you use your putter from off the green, that club becomes a Texas
wedge, so named because the shot became popular in Texas, where hard, dry
conditions make it less risky to putt from off the green.
That dog will
hunt Expression golfers use after they've hit a good shot. It is derived from
hunting, where certain dogs are better hunters than others.
So it is with golf shots.
That's good
When you want to let an opponent know that you are conceding a putt
you say, "That's good."
Thin, hit it
To hit the ball in the centre with the club's leading edge, instead of sliding
under it. Chances are your shot will fly lower and farther than you intended.
This is still much better than hitting it fat.
Three! -
What many golfers, through habit, cry instead of Fore!
Three-jack Three
putts on a single green. Very bad, indeed.
Throw-Up range
Any putt that's short enough so a good player should make it, but long enough
so that he's nervous about missing it, is in throw-up range. Players don't
really throw up over these putts, they just miss them. (See also yips and knee-knocker.^)
Tight If
there is very little cushion (grass) between the ball and God's earth, you have
a tight lie. If the guys in your group don't want to play for some cash,
they're tight.
Tight Lie
- Poor playing position in which the ball is lying low in the grass or sitting
on a bald or bare spot. Also known as a "close lie" or, more commonly,
as an "original lie," "preliminary lie," "previous lie"
or "former lie."
Timing -
Precise control of the speed of movement in the swing to achieve the greatest
possible power and accuracy. If a player's timing is off, then there is no way
his or her shot will reach its . . .
Tip - A
piece of advice, such as "You know, you need to work on your timing."
. . . intended target.
Tips, the The
tees from which the course plays the longest.
Toe The
part of the club head farthest from the club shaft. If you hit a ball out there
you toed it, or hit a toe job, and it will probably travel on a
right-to-left flight path.
Top - To
hit the ball well above its centreline, causing it to hop or trickle a few feet
forward. Topping the ball is a problem that usually afflicts only beginning golfers,
and it is quickly left behind once a player has learned to master the hook, the
slice, the shank and the airball.
Tossing balls
An easy way to decide who will be partners during a competitive match between
four players. One golfer takes a ball from each player and then tosses them
all into the air
simultaneously. Whoever owns the two balls coming to rest closest to each other
are partners, as are the two remaining players. This expression is not to be confused
with the dastardly act of freeing oneself from a bunker using the hand mashie.
That act is known as cheating.
Touch A
player with an aptitude for playing short, delicate shots around the green has
a deft touch. He is a touch player. Touch shots don't require
strength, but call for a certain feel for how the ball will react when struck
and when it lands on the green. Seve Ballesteros is one example of a great touch
player. Unfortunately for Seve, he can no longer hit the planet with a tee
shot, so his great touch does him little good.
Tournament
- An elaborate, time-consuming but basically fair method used by many country
clubs to decide which individual members will be stuck for the next 12 months
with the job of polishing, dusting and displaying their huge collection of ugly
silver trophies.
Track The
golf course. When track is preceded by dog, it's time to look for
a new place to play.
Tracking Term
that refers to a putt hit on a perfect line to the hole. Putts that are tracking
don't always go into the hole, as sometimes the speed is wrong, but they are
tracking toward the centre of the cup when they run out of speed.
Trap A
geek's term for bunker. There are no such things as traps, only bunkers.
Triple Bogey
- Three strokes more than par. Four strokes more than par is a quadruple bogey,
5 more is a quintuple, 6 is a sextuple, 7 is a throwuple, 8 is a blowuple, and
9 is an ohshutuple.
Trouble shot
Whenever you hit a shot into a place where you don't have an easy path to
the green, you are in trouble, so your next shot will be a trouble shot.
For hackers this constitutes every shot not played from the tee or
the green.
Trouble wood
Any wood with a loft greater than that of a five wood. The most popular is
the seven wood, a club used effectively from deep rough and fairway bunkers. These
clubs are especially
popular with seniors and women, two groups who need help hitting the ball higher.
They have much more success hitting trouble woods than long irons.
Turn it over
To move the ball from right to left, that is, to hit a draw. Never say this
if you want the ball to move from left to right. If you want to move the ball
in that direction, just say, "I want to cut it."
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